Logic and reasoning
Information Gain: How Good Questions Reduce Uncertainty
Information gain describes how much a question reduces uncertainty among the answers still possible. In a mystery game, a useful question often divides the remaining candidates into meaningful groups, so either response removes several possibilities. It does not guarantee certainty, and the most informative question may differ from the most interesting question or the question that supports a favorite guess.
Information gain in plain language
Information gain is a way of thinking about how much new information a question could provide. Before asking, several answers may still be possible. After receiving a useful response, fewer candidates should remain or the remaining candidates should be organized more clearly.
You do not need a formula to use the idea. Look at the candidates still under consideration and ask which yes-or-no question would separate them into useful groups. A question that could eliminate many candidates regardless of whether the answer is yes or no will usually reduce more uncertainty than a narrow question about one favorite candidate.
- High-value question: either answer meaningfully narrows the candidate set.
- Low-value question: one likely answer leaves almost every candidate in place.
- No-value question: every remaining candidate would receive the same answer.
| Before the question | After a useful answer |
|---|---|
| Many candidates remain possible. | A substantial group can be eliminated. |
| The candidates are poorly organized. | The answer reveals a useful dividing property. |
| Uncertainty is high. | Uncertainty is lower, though it may not be gone. |
Why a balanced question can be powerful
Consider eight candidates: African elephant, blue whale, Great Barrier Reef, Moon, Eiffel Tower, telephone, printing press, and International Space Station. Four are human-made and four are not. Asking “Is it human-made?” divides the candidates into two equal groups.
Now suppose you suspect the telephone and ask, “Is it the telephone?” A yes answer would solve the mystery, but a no answer would leave seven candidates. Unless strong earlier evidence already favors the telephone, the broader human-made question is usually more useful because either response removes half of the listed candidates.
- Human-made: Eiffel Tower, telephone, printing press, and International Space Station.
- Not human-made: African elephant, blue whale, Great Barrier Reef, and Moon.
- Favorite-guess question: one candidate on the yes side and seven on the no side.
| Question | Yes group | No group | Likely usefulness |
|---|---|---|---|
| Is it human-made? | 4 candidates | 4 candidates | Useful whichever answer is given. |
| Is it the telephone? | 1 candidate | 7 candidates | Very useful only if the answer is yes. |
| Is it larger than a grain of sand? | All 8 candidates | 0 candidates | Does not separate this candidate set. |
Broad questions for the beginning of a mystery
Early in a game, the possible answer may belong to a very broad range of categories. Opening questions should usually test large distinctions rather than minor details. A good opening question might separate living things from nonliving things, human-made answers from natural ones, or places from answers that are not places.
The best opening question depends on the candidates you are considering. Do not ask a familiar question automatically. First consider whether its possible answers would actually divide your current candidate set.
- Is it alive?
- Is it human-made?
- Is it a place?
- Is it a physical thing?
- Is it associated mainly with events before 1900?
- List the broad types of answers that still seem possible.
- Find a property shared by roughly one large group but not another.
- Choose wording that can be answered clearly.
- Update the candidate set before asking the next question.
| Candidate mix | Possible opening question | Groups created |
|---|---|---|
| Animals, inventions, and landmarks | Is it alive? | Animals versus inventions and landmarks. |
| Natural features and manufactured objects | Is it human-made? | Manufactured answers versus natural answers. |
| People, places, and events | Is it a person? | People versus places and events. |
Later questions should divide the candidates that remain
As the candidate set becomes smaller, broad questions may stop helping. If every remaining candidate is an animal, asking whether the answer is alive provides no new information. The next question should focus on a difference within the animal group, such as habitat, size, movement, or physical features.
Later questions can be narrower than opening questions without becoming identity guesses. Their purpose is to separate the specific candidates still in play. A question is useful because of how it divides the current set, not because it is broadly useful in every mystery.
- For animal candidates: Does it live mainly in water?
- For place candidates: Is it human-made?
- For object candidates: Does it commonly require electricity?
- For historical candidates: Did it occur before 1900?
- For people: Was the person primarily known for science?
- Remove candidates already contradicted by confirmed answers.
- Compare the properties of the remaining candidates.
- Find a property that separates two meaningful groups.
- Avoid questions that all remaining candidates answer identically.
| Remaining candidates | Weak next question | Stronger next question |
|---|---|---|
| African elephant, blue whale, giant panda, sea turtle | Is it an animal? | Does it live mainly in water? |
| Eiffel Tower, Statue of Liberty, Grand Canyon, Great Barrier Reef | Is it a place? | Is it human-made? |
| Telephone, light bulb, calculator, compass | Is it an object? | Does it commonly use electricity? |
Information gain is not certainty
A question can greatly reduce uncertainty without identifying the final answer. Dividing eight candidates into two groups of four is useful, but four possibilities still remain after the response. More questions or stronger evidence will be needed before the identity is certain.
Information gain also differs from an interesting detail. Asking whether a historical person had a pet may be entertaining, but it is not useful when every remaining candidate had one or when you do not know how the possible answers would affect the list. A useful question must help distinguish candidates, not merely produce an appealing fact.
- Information gain: the response reduces or organizes the remaining possibilities.
- Certainty: only one supported possibility remains, or the evidence establishes the answer.
- Interesting detail: the response may be memorable without helping eliminate candidates.
- Confirmation: a response supports a favorite candidate but may support several alternatives too.
| Question quality | What it accomplishes |
|---|---|
| Informative | Removes candidates or creates a useful division. |
| Conclusive | Establishes one answer and excludes the relevant alternatives. |
| Interesting | Reveals a detail that may not change the candidate set. |
| Confirming | Supports a candidate without necessarily identifying it. |
Handling Sometimes, Not Applicable, and Not Appropriate
Some custom questions do not produce a clean yes or no. A response of Sometimes usually means the property depends on circumstances, life stage, version, location, or interpretation. Do not count it as a full yes or full no. Mark the clue as conditional and replace it with a narrower question.
Not Applicable means the question does not sensibly describe the answer. It should not automatically be treated as no. Not Appropriate means the question should not be used to draw conclusions about the answer. In that case, move to a respectful question about category, function, location, time period, physical properties, or another relevant characteristic.
- Sometimes: identify the condition and ask a more precise follow-up.
- Not Applicable: reconsider whether the property fits this type of answer.
- Not Appropriate: abandon the question without inferring a hidden clue.
- Do not eliminate candidates solely because an unclear question failed to receive yes or no.
- Record the response exactly instead of forcing it into yes or no.
- Identify which word or assumption made the question unclear.
- Rewrite the question around one observable or definable property.
- Use the revised response to update candidates only when the distinction is clear.
| Response | What it may indicate | Better next move |
|---|---|---|
| Sometimes | The answer changes under different conditions. | Ask about a specific condition, setting, or typical case. |
| Not Applicable | The property does not meaningfully apply to this answer type. | Return to a broader category or function question. |
| Not Appropriate | The question should not be used. | Choose a neutral and relevant yes-or-no question. |
Limits of the balanced-question strategy
A balanced division is a useful practical goal, but it is not always available. Five candidates cannot be divided into two equal whole groups, and the known properties may produce only uneven divisions. Choose the question that creates the clearest useful separation rather than delaying indefinitely for a perfect split.
The candidate list may also be incomplete. Eliminating every candidate you wrote down does not prove that no answer fits; it may show that the correct candidate was never listed. Answers can also be uncertain or depend on wording. Information gain is therefore a tool for organizing uncertainty, not a guarantee that the candidate list or conclusion is correct.
- The real answer may be missing from your candidate list.
- Some properties have unclear boundaries.
- A response may be uncertain, conditional, or misunderstood.
- Equal splits may not exist.
- A less balanced question may be better when one candidate is already strongly supported.
- Prefer a clear uneven split over an ambiguous balanced split.
- Review the candidate list when every option appears to be eliminated.
- Keep uncertain answers separate from confirmed answers.
- Reconsider a favorite guess when new clues conflict with it.
| Limitation | Practical response |
|---|---|
| Incomplete candidate set | Add new candidates that fit all confirmed clues. |
| No equal division | Choose the clearest question with the most useful available split. |
| Ambiguous property | Define the property more precisely before using the answer. |
| Unequal candidate likelihood | Consider the strength of earlier evidence as well as group size. |
A practical question-selection method
Before submitting a question, briefly predict how each remaining candidate would answer it. This does not require formal scoring. You are checking whether the question creates useful groups and whether the wording is clear enough to trust the result.
Is It This? does not need to calculate a formal information-gain score for players to use this strategy. Players can compare possible questions themselves, choose the one that appears most likely to reduce uncertainty, and revise their candidate list after each response.
- List only candidates that still fit every confirmed clue.
- Write two or three possible yes-or-no questions.
- Place each candidate on the expected yes or no side for each question.
- Reject questions that put every candidate on the same side.
- Prefer a clear question that divides the candidates into useful groups.
- After the response, eliminate only candidates that clearly conflict with it.
| Check | Question to ask yourself |
|---|---|
| Clarity | Would the important candidates receive an unambiguous answer? |
| Division | Does the question create two useful groups? |
| Relevance | Will the response change which candidates remain? |
| Reliability | Do I understand the property well enough to use the response? |
Try it yourself
Reasoning exercise
For each candidate set, choose the question that most clearly divides the listed possibilities into useful groups.
0 of 5 answered.
Put it into practice
Use the idea in a mystery
Information-gain thinking helps players use the game's 15 questions to reduce the candidate set before making identity guesses. Suggested or custom yes-or-no questions can be compared by how clearly they divide the remaining possibilities, while the five allowed incorrect guesses can be reserved for answers supported by several clues.
Keep exploring
The Best Questions to Ask in a Guessing Game
The best guessing-game questions divide the remaining possibilities into useful groups. Begin with broad, objective distinctions such as living or nonliving, natural or human-made, and person, place, animal, or object. Then narrow by function, location, time period, habitat, or another defining property. Avoid repeating clues or making highly specific guesses before the evidence points toward them.
How to Ask Better Yes-or-No Questions
Better yes-or-no questions test one clear, objective property and fit the clues already collected. Begin with broad distinctions, narrow progressively, and avoid repeating information. Some subjects cannot be described accurately with only Yes or No, so useful play also recognizes Sometimes and Not Applicable. Not Appropriate identifies a question that should not be used.
How the Process of Elimination Works
Process of elimination starts with a defined set of candidates and removes those that conflict with reliable evidence. The method can narrow a mystery, test question, technical problem, or everyday choice, but it cannot guarantee the truth when the original list is incomplete or a candidate is removed using an assumption, ambiguous clue, or merely low probability.
What Is an Educated Guess?
An educated guess is a provisional answer based on relevant knowledge, observations, or clues. It is more justified than a random choice but is not automatically certain. As evidence accumulates, an answer can move from merely possible to likely or best supported. Certainty requires stronger support, such as direct confirmation or a valid deduction from reliable premises.
Sources and review
Reviewed 2026-07-28. These references informed the guide and are provided for further reading.
- Information (Stanford Encyclopedia of Philosophy; accessed 2026-07-28)
- Machine Learning Glossary: Decision Forests (Google for Developers; accessed 2026-07-28)
- Inductive and Deductive Reasoning (Lumen Learning; accessed 2026-07-28)